local _, wt = ... local localeText = { enUS = { AVAILABLE_HEADER = "Available Now", MISSINGREQS_HEADER = "Available but Missing Requirements", NEXTLEVEL_HEADER = "Coming Soon", NOTLEVEL_HEADER = "Not Yet Available", MISSINGTALENT_HEADER = "Missing Required Talents", IGNORED_HEADER = "Ignored", KNOWN_HEADER = "Already Known", KNOWN_PET_HEADER = "Already Known (Pet)", PET_HEADER = "Pet Abilities", COST_FORMAT = "Cost: %s", TOTALCOST_FORMAT = "Total Cost: %s", TOTALSAVINGS_FORMAT = "Total Savings: %s", LEVEL_FORMAT = "Level %s", TAB_TEXT = "What can I train?", OPEN_BEAST_TRAINING = "Please open the Beast Training UI", CLICK_TO_OPEN = "Click to open Beast Training", TOME_HEADER = "Has this been learned?", TOME_LEARNED = "Grimoire learned", RIGHT_CLICK_LEARNED = "Right-click to mark abilities as learned", NEW_IGNORE_FEATURE = "Right-click to ignore abilities", CLICK_TO_DISMISS = "Click header to dismiss", IGNORED_TT = "Ignored", IGNORE_ALL_TT = "Ignore all ranks" }, frFR = { AVAILABLE_HEADER = "Disponible", MISSINGREQS_HEADER = "Disponible mais pré-requis manquants", NEXTLEVEL_HEADER = "Bientôt disponible", NOTLEVEL_HEADER = "Pas encore disponible", MISSINGTALENT_HEADER = "Talents requis manquants", IGNORED_HEADER = "Ignoré", KNOWN_HEADER = "Déjà connu", PET_HEADER = "Techniques de familier", COST_FORMAT = "Coût : %s", TOTALCOST_FORMAT = "Coût total : %s", TOTALSAVINGS_FORMAT = "Coût économisé : %s", LEVEL_FORMAT = "Niveau %s", TAB_TEXT = "Que puis-je apprendre ?" }, ruRU = { AVAILABLE_HEADER = "Доступен сейчас", MISSINGREQS_HEADER = "Доступно, но отсутствуют требования", NEXTLEVEL_HEADER = "Скоро будет", NOTLEVEL_HEADER = "Пока недоступно", MISSINGTALENT_HEADER = "Отсутствующие необходимые таланты", IGNORED_HEADER = "Игнорируется", KNOWN_HEADER = "Уже известно", PET_HEADER = "Способности питомца", COST_FORMAT = "Стоимость: %s", TOTALCOST_FORMAT = "Общая стоимость: %s", TOTALSAVINGS_FORMAT = "Все сбережения: %s", LEVEL_FORMAT = "Уровень %s", TAB_TEXT = "Что я могу изучить?" }, zhCN = { AVAILABLE_HEADER = "可学", MISSINGREQS_HEADER = "满足条件方可学习", NEXTLEVEL_HEADER = "即将学习", NOTLEVEL_HEADER = "等级不够", MISSINGTALENT_HEADER = "缺少相关天赋", IGNORED_HEADER = "已忽略技能", KNOWN_HEADER = "已学技能", PET_HEADER = "宠物技能", COST_FORMAT = "花费: %s", TOTALCOST_FORMAT = "总花费: %s", TOTALSAVINGS_FORMAT = "总共节省: %s", LEVEL_FORMAT = "等级 %s", TAB_TEXT = "我能学什么技能?" }, zhTW = { AVAILABLE_HEADER = "現在可以訓練", MISSINGREQS_HEADER = "可以訓練但是缺少需求條件", NEXTLEVEL_HEADER = "即將可以訓練", NOTLEVEL_HEADER = "還不可以訓練", MISSINGTALENT_HEADER = "缺少需要的天賦", IGNORED_HEADER = "已忽略", KNOWN_HEADER = "已學會", PET_HEADER = "寵物技能", COST_FORMAT = "花費: %s", TOTALCOST_FORMAT = "總需花費: %s", TOTALSAVINGS_FORMAT = "總共省下: %s", LEVEL_FORMAT = "等級 %s", TAB_TEXT = "我可以接受什麼訓練?" }, deDE = { AVAILABLE_HEADER = "Jetzt verfügbar", MISSINGREQS_HEADER = "Verfügbar, aber fehlende Anforderungen", NEXTLEVEL_HEADER = "Demnächst", NOTLEVEL_HEADER = "Noch nicht verfügbar", MISSINGTALENT_HEADER = "Fehlende Talente", IGNORED_HEADER = "Ignoriert", KNOWN_HEADER = "Bereits bekannt", PET_HEADER = "Pet Fähigkeiten", COST_FORMAT = "Kosten: %s", TOTALCOST_FORMAT = "Gesamtkosten: %s", TOTALSAVINGS_FORMAT = "Gesamtersparnis: %s", LEVEL_FORMAT = "Level %s", TAB_TEXT = "Was kann ich Lernen?" }, koKR = { AVAILABLE_HEADER = "지금 사용 가능", MISSINGREQS_HEADER = "사용 가능하지만 누락된 요구 사항", NEXTLEVEL_HEADER = "곧 사용 가능", NOTLEVEL_HEADER = "아직 사용 불가", MISSINGTALENT_HEADER = "필수 특성 누락", IGNORED_HEADER = "무시됨", KNOWN_HEADER = "이미 배움", PET_HEADER = "소환수 능력", COST_FORMAT = "비용: %s", TOTALCOST_FORMAT = "총 비용: %s", TOTALSAVINGS_FORMAT = "총 절감: %s", LEVEL_FORMAT = "레벨 %s", TAB_TEXT = "무엇을 훈련할 수 있나요?" } } wt.L = localeText["enUS"] local locale = GetLocale() if (locale == "enUS" or locale == "enGB" or localeText[locale] == nil) then return end for k, v in pairs(localeText[locale]) do wt.L[k] = v end