local Recount = _G.Recount local AceLocale = LibStub("AceLocale-3.0") local L = AceLocale:GetLocale("Recount") local revision = tonumber(string.sub("$Revision: 1472 $", 12, -3)) if Recount.Version < revision then Recount.Version = revision end local GameTooltip = GameTooltip local dbCombatants local srcRetention local dstRetention local DetailTitles = { } DetailTitles.Ressed = { TopNames = L["Ressed Who"], TopCount = "", TopAmount = L["Times"], BotNames = L["Ability"], BotMin = "", BotAvg = "", BotMax = "", BotAmount = L["Count"] } function Recount:SpellResurrect(timestamp, eventtype, srcGUID, srcName, srcFlags, dstGUID, dstName, dstFlags, spellId, spellName, spellSchool) Recount:AddRes(srcName, dstName, spellName, srcGUID, srcFlags, dstGUID, dstFlags, spellId) end function Recount:AddRes(source, victim, ability, srcGUID, srcFlags, dstGUID, dstFlags, spellId) -- Name and ID of pet owners local sourceowner local sourceownerID local victimowner local victimownerID source, sourceowner, sourceownerID = Recount:DetectPet(source, srcGUID, srcFlags) victim, victimowner, victimownerID = Recount:DetectPet(victim, dstGUID, dstFlags) srcRetention = Recount.srcRetention if srcRetention then if not dbCombatants[source] then Recount:AddCombatant(source, nil, srcGUID, srcFlags) end local sourceData = dbCombatants[source] if sourceData then Recount:SetActive(sourceData) Recount:AddAmount(sourceData, "Ressed", 1) Recount:AddTableDataSum(sourceData, "RessedWho", victim,ability, 1) end end end local DataModes = { } function DataModes:Ressed(data, num) if not data then return 0 end if num == 1 then return (data.Fights[Recount.db.profile.CurDataSet].Ressed or 0) end return (data.Fights[Recount.db.profile.CurDataSet].Ressed or 0), {{data.Fights[Recount.db.profile.CurDataSet].RessedWho, L["'s Resses"], DetailTitles.Ressed}} end local TooltipFuncs = { } function TooltipFuncs:Ressed(name, data) --local SortedData, total GameTooltip:ClearLines() GameTooltip:AddLine(name) Recount:AddSortedTooltipData(L["Top 3"].." "..L["Ressed"], data and data.Fights[Recount.db.profile.CurDataSet] and data.Fights[Recount.db.profile.CurDataSet].RessedWho, 3) end Recount:AddModeTooltip(L["Ressers"], DataModes.Ressed, TooltipFuncs.Ressed, nil, nil, nil, nil) local oldlocalizer = Recount.LocalizeCombatants function Recount.LocalizeCombatants() dbCombatants = Recount.db2.combatants oldlocalizer() end