local Recount = _G.Recount local AceLocale = LibStub("AceLocale-3.0") local L = AceLocale:GetLocale( "Recount" ) local revision = tonumber(string.sub("$Revision: 1311 $", 12, -3)) if Recount.Version < revision then Recount.Version = revision end local GameTooltip = GameTooltip local dbCombatants local srcRetention local dstRetention local DetailTitles = { } DetailTitles.Dispels = { TopNames = L["Who"], TopCount = "", TopAmount = L["Dispels"], BotNames = L["Dispelled"], BotMin = "", BotAvg = "", BotMax = "", BotAmount = L["Count"] } function Recount:SpellAuraDispelledStolen(timestamp, eventtype, srcGUID, srcName, srcFlags, dstGUID, dstName, dstFlags, spellId, spellName, spellSchool, extraSpellId, extraSpellName, extraSpellSchool) if eventtype == "SPELL_DISPEL_FAILED" then return -- Not covering failures. end if not spellName then spellName = "Melee" end local ability = extraSpellName .. " (" .. spellName .. ")" Recount:AddDispelData(srcName, dstName, ability, srcGUID, srcFlags, dstGUID, dstFlags, extraSpellId) end function Recount:AddDispelData(source, victim, ability, srcGUID, srcFlags, dstGUID, dstFlags, spellId) -- Friendly fire interrupt? (Duels) local FriendlyFire = Recount:IsFriendlyFire(srcFlags, dstFlags) -- Before any further processing need to check if we are going to be placed in combat or in combat if not Recount.InCombat and Recount.db.profile.RecordCombatOnly then if (not FriendlyFire) and (Recount:InGroup(srcFlags) or Recount:InGroup(dstFlags)) then Recount:PutInCombat() else return end end -- Name and ID of pet owners local sourceowner local sourceownerID local victimowner local victimownerID source, sourceowner, sourceownerID = Recount:DetectPet(source, srcGUID, srcFlags) victim, victimowner, victimownerID = Recount:DetectPet(victim, dstGUID, dstFlags) -- Need to add events for potential deaths Recount.cleventtext = source.." dispels "..victim.." "..ability srcRetention = Recount.srcRetention if srcRetention then if not dbCombatants[source] or not dbCombatants[source] then Recount:AddCombatant(source, sourceowner, srcGUID, srcFlags, sourceownerID) end -- Elsia: Until here is if pets dispelled anybody. local sourceData = dbCombatants[source] if sourceData then Recount:SetActive(sourceData) -- Fight tracking purposes to speed up leaving combat sourceData.LastFightIn = Recount.db2.FightNum Recount:AddCurrentEvent(sourceData, "MISC", false, nil, Recount.cleventtext) Recount:AddAmount(sourceData, "Dispels", 1) Recount:AddTableDataSum(sourceData, "DispelledWho", victim, ability, 1) end end dstRetention = Recount.dstRetention if dstRetention then if not dbCombatants[victim] then Recount:AddCombatant(victim, victimowner, dstGUID, dstFlags, victimownerID) -- Elsia: Bug owner missing end local victimData = dbCombatants[victim] if victimData then Recount:SetActive(victimData) -- Fight tracking purposes to speed up leaving combat victimData.LastFightIn = Recount.db2.FightNum Recount:AddCurrentEvent(victimData, "MISC", true, nil, Recount.cleventtext) Recount:AddAmount(victimData, "Dispelled", 1) Recount:AddTableDataSum(victimData, "WhoDispelled", source, ability, 1) end end end local DataModes = { } function DataModes:Dispels(data, num) if not data then return 0 end if num == 1 then return (data.Fights[Recount.db.profile.CurDataSet].Dispels or 0) end return (data.Fights[Recount.db.profile.CurDataSet].Dispels or 0), {{data.Fights[Recount.db.profile.CurDataSet].DispelledWho, L["'s Dispels"], DetailTitles.Dispels}} end function DataModes:Dispelled(data, num) if not data then return 0 end if num == 1 then return (data.Fights[Recount.db.profile.CurDataSet].Dispelled or 0) end return (data.Fights[Recount.db.profile.CurDataSet].Dispelled or 0), {{data.Fights[Recount.db.profile.CurDataSet].WhoDispelled, " "..L["was Dispelled by"], DetailTitles.Dispels}} end local TooltipFuncs = { } function TooltipFuncs:Dispels(name, data) --local SortedData, total GameTooltip:ClearLines() GameTooltip:AddLine(name) Recount:AddSortedTooltipData(L["Top 3"].." "..L["Dispelled"], data and data.Fights[Recount.db.profile.CurDataSet] and data.Fights[Recount.db.profile.CurDataSet].DispelledWho, 3) GameTooltip:AddLine("<"..L["Click for more Details"]..">", 0, 0.9, 0) end function TooltipFuncs:Dispelled(name, data) --local SortedData, total GameTooltip:ClearLines() GameTooltip:AddLine(name) Recount:AddSortedTooltipData(L["Top 3"].." "..L["Dispelled By"], data and data.Fights[Recount.db.profile.CurDataSet] and data.Fights[Recount.db.profile.CurDataSet].WhoDispelled, 3) GameTooltip:AddLine("<"..L["Click for more Details"]..">", 0, 0.9, 0) end Recount:AddModeTooltip(L["Dispels"], DataModes.Dispels, TooltipFuncs.Dispels, nil, nil, nil, nil) Recount:AddModeTooltip(L["Dispelled"], DataModes.Dispelled, TooltipFuncs.Dispelled, nil, nil, nil, nil) local oldlocalizer = Recount.LocalizeCombatants function Recount.LocalizeCombatants() dbCombatants = Recount.db2.combatants oldlocalizer() end