local Recount = _G.Recount local AceLocale = LibStub("AceLocale-3.0") local L = AceLocale:GetLocale("Recount") local revision = tonumber(string.sub("$Revision: 1563 $", 12, -3)) if Recount.Version < revision then Recount.Version = revision end local CreateFrame = CreateFrame local UIParent = UIParent local me = {} function me:CreateResetWindow() me.ResetFrame = CreateFrame("Frame", nil, UIParent, BackdropTemplateMixin and "BackdropTemplate") local theFrame = me.ResetFrame theFrame:ClearAllPoints() theFrame:SetPoint("CENTER",UIParent) theFrame:SetHeight(78) theFrame:SetWidth(200) theFrame:SetBackdrop({ bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16, edgeFile = "Interface\\AddOns\\Recount\\textures\\otravi-semi-full-border", edgeSize = 32, insets = {left = 1, right = 1, top = 20, bottom = 1}, }) theFrame:SetBackdropBorderColor(1.0, 0.0, 0.0) theFrame:SetBackdropColor(24 / 255, 24 / 255, 24 / 255) Recount.Colors:RegisterBorder("Other Windows","Title",theFrame) Recount.Colors:RegisterBackground("Other Windows","Background",theFrame) theFrame:EnableMouse(true) theFrame:SetMovable(true) theFrame:SetScript("OnMouseDown", function(this, button) if (((not this.isLocked) or (this.isLocked == 0)) and (button == "LeftButton")) then Recount:SetWindowTop(this) this:StartMoving() this.isMoving = true end end) theFrame:SetScript("OnMouseUp", function(this) if (this.isMoving) then this:StopMovingOrSizing() this.isMoving = false end end) theFrame:SetScript("OnShow", function(this) Recount:SetWindowTop(this) end) theFrame:SetScript("OnHide", function(this) if (this.isMoving) then this:StopMovingOrSizing() this.isMoving = false end end) theFrame.Title = theFrame:CreateFontString(nil, "OVERLAY", "GameFontNormal") theFrame.Title:SetPoint("TOPLEFT", theFrame, "TOPLEFT", 6, -15) theFrame.Title:SetTextColor(1.0, 1.0, 1.0, 1.0) theFrame.Title:SetText(L["Reset Recount?"]) Recount:AddFontString(theFrame.Title) --Recount.Colors:UnregisterItem(me.ResetFrame.Title) Recount.Colors:RegisterFont("Other Windows", "Title Text", me.ResetFrame.Title) theFrame.Text = theFrame:CreateFontString(nil, "OVERLAY", "GameFontNormal") theFrame.Text:SetPoint("CENTER", theFrame, "CENTER", 0, -3) theFrame.Text:SetTextColor(1.0, 1.0, 1.0) theFrame.Text:SetText(L["Do you wish to reset the data?"]) Recount:AddFontString(theFrame.Text) theFrame.YesButton = CreateFrame("Button", nil, theFrame, "OptionsButtonTemplate") theFrame.YesButton:SetWidth(90) theFrame.YesButton:SetHeight(24) theFrame.YesButton:SetPoint("BOTTOMRIGHT", theFrame, "BOTTOM", -4, 4) theFrame.YesButton:SetScript("OnClick", function() Recount:ResetData()theFrame:Hide() end) theFrame.YesButton:SetText(L["Yes"]) theFrame.NoButton = CreateFrame("Button", nil, theFrame, "OptionsButtonTemplate") theFrame.NoButton:SetWidth(90) theFrame.NoButton:SetHeight(24) theFrame.NoButton:SetPoint("BOTTOMLEFT", theFrame, "BOTTOM", 4, 4) theFrame.NoButton:SetScript("OnClick", function() theFrame:Hide() end) theFrame.NoButton:SetText(L["No"]) theFrame:Hide() theFrame:SetFrameStrata("DIALOG") --Need to add it to our window ordering system Recount:AddWindow(theFrame) end function Recount:ShowReset() if me.ResetFrame == nil then me:CreateResetWindow() end me.ResetFrame:Show() end