local Recount = _G.Recount local Graph = LibStub:GetLibrary("LibGraph-2.0") local AceLocale = LibStub("AceLocale-3.0") local L = AceLocale:GetLocale("Recount") local revision = tonumber(string.sub("$Revision: 1254 $", 12, -3)) if Recount.Version < revision then Recount.Version = revision end local me = {} function me:CreateDeathGraphWindow() local theFrame = Recount:CreateFrame("Recount_DeathGraph", L["Death Graph"], 182, 200) local g = Graph:CreateGraphLine("Recount_DeathScatter", theFrame, "BOTTOM", "BOTTOM", 0, 2, 197, 149) g:SetXAxis(-15, 1) g:SetYAxis(0, 100) g:SetGridSpacing(1, 25) g:SetGridColor({0.5, 0.5, 0.5, 0.5}) g:SetAxisDrawing(true, true) g:SetAxisColor({1.0, 1.0, 1.0, 1.0}) g:SetYLabels(true, false) theFrame.Graph = g g = Graph:CreateGraphScatterPlot("Recount_DeathScatter", theFrame, "BOTTOM", "BOTTOM", 0, 2, 197, 149) g:SetXAxis(-15, 1) g:SetYAxis(0, 100) g:SetGridSpacing(100, 100) g:SetGridColor({0.5, 0.5, 0.5, 0}) g:SetAxisDrawing(false, false) g:SetAxisColor({1.0, 1.0, 1.0, 0}) g:SetFrameLevel(theFrame.Graph:GetFrameLevel() + 1) theFrame.Scatter = g --Need to add it to our window ordering system Recount:AddWindow(theFrame) Recount.DeathGraph = theFrame end function Recount:ShowDeathGraph(Health, Heals, Hits) if not Recount.DeathGraph then me:CreateDeathGraphWindow() end local DeathGraph = Recount.DeathGraph DeathGraph:Show() --DeathGraph.Title:SetText("Death Graph - "..Title) DeathGraph.Graph:ResetData() DeathGraph.Graph:AddDataSeries(Health, {0.2, 1.0, 0.2, 0.8}, false) DeathGraph.Scatter:ResetData() if Heals then DeathGraph.Scatter:AddDataSeries(Heals, {0.1, 1.0, 0.1, 0.8}) end if Hits then DeathGraph.Scatter:AddDataSeries(Hits, {1.0, 0.1, 0.1, 0.8}) end end