local L ------------ -- Skeram -- ------------ L = DBM:GetModLocalization("Skeram") L:SetGeneralLocalization{ name = "The Prophet Skeram" } ---------------- -- Three Bugs -- ---------------- L = DBM:GetModLocalization("ThreeBugs") L:SetGeneralLocalization{ name = "Bug Trio" } L:SetMiscLocalization{ Yauj = "Princess Yauj", Vem = "Vem", Kri = "Lord Kri" } ------------- -- Sartura -- ------------- L = DBM:GetModLocalization("Sartura") L:SetGeneralLocalization{ name = "Battleguard Sartura" } -------------- -- Fankriss -- -------------- L = DBM:GetModLocalization("Fankriss") L:SetGeneralLocalization{ name = "Fankriss the Unyielding" } -------------- -- Viscidus -- -------------- L = DBM:GetModLocalization("Viscidus") L:SetGeneralLocalization{ name = "Viscidus" } L:SetWarningLocalization{ WarnFreeze = "Freeze: %d/3", WarnShatter = "Shatter: %d/3" } L:SetOptionLocalization{ WarnFreeze = "Announce Freeze status", WarnShatter = "Announce Shatter status" } L:SetMiscLocalization{ Slow = "begins to slow", Freezing= "is freezing up", Frozen = "is frozen solid", Phase4 = "begins to crack", Phase5 = "looks ready to shatter", Phase6 = "Explodes.", HitsRemain = "Hits Remaining", Frost = "Frost", Physical = "Physical" } ------------- -- Huhuran -- ------------- L = DBM:GetModLocalization("Huhuran") L:SetGeneralLocalization{ name = "Princess Huhuran" } --------------- -- Twin Emps -- --------------- L = DBM:GetModLocalization("TwinEmpsAQ") L:SetGeneralLocalization{ name = "Twin Emperors" } L:SetMiscLocalization{ Veklor = "Emperor Vek'lor", Veknil = "Emperor Vek'nilash" } ------------ -- C'Thun -- ------------ L = DBM:GetModLocalization("CThun") L:SetGeneralLocalization{ name = "C'Thun" } L:SetWarningLocalization{ WarnEyeTentacle = "Eye Tentacle", WarnClawTentacle2 = "Claw Tentacle", WarnGiantEyeTentacle = "Giant Eye Tentacle", WarnGiantClawTentacle = "Giant Claw Tentacle", SpecWarnWeakened = "C'Thun Weaken!" } L:SetTimerLocalization{ TimerEyeTentacle = "Eye Tentacle", TimerClawTentacle = "Claw Tentacle", TimerGiantEyeTentacle = "Giant Eye Tentacle", TimerGiantClawTentacle = "Giant Claw Tentacle", TimerWeakened = "Weaken ends" } L:SetOptionLocalization{ WarnEyeTentacle = "Show warning for Eye Tentacle", WarnClawTentacle2 = "Show warning for Claw Tentacle", WarnGiantEyeTentacle = "Show warning for Giant Eye Tentacle", WarnGiantClawTentacle = "Show warning for Giant Claw Tentacle", SpecWarnWeakened = "Show special warning when boss weaken", TimerEyeTentacle = "Show timer for next Eye Tentacle", TimerClawTentacle = "Show timer for next Claw Tentacle", TimerGiantEyeTentacle = "Show timer for next Giant Eye Tentacle", TimerGiantClawTentacle = "Show timer for next Giant Claw Tentacle", TimerWeakened = "Show timer for boss weaken duration", RangeFrame = "Show range frame (10)" } L:SetMiscLocalization{ Stomach = "Stomach", Eye = "Eye of C'Thun", FleshTent = "Flesh Tentacle",--Localized so it shows on frame in users language, not senders Weakened = "weaken", NotValid = "AQ40 partially cleared. %s optional bosses remain." } ---------------- -- Ouro -- ---------------- L = DBM:GetModLocalization("Ouro") L:SetGeneralLocalization{ name = "Ouro" } L:SetWarningLocalization{ WarnSubmerge = "Submerge", WarnEmerge = "Emerge" } L:SetTimerLocalization{ TimerSubmerge = "Forced Submerge", TimerEmerge = "Emerge" } L:SetOptionLocalization{ WarnSubmerge = "Show warning for submerge", TimerSubmerge = "Show timer for when submerge will be forced. Note: He can still submerge at any time what so ever if his target leaves melee range.", WarnEmerge = "Show warning for emerge", TimerEmerge = "Show timer for emerge" } ---------------- -- AQ40 Trash -- ---------------- L = DBM:GetModLocalization("AQ40Trash") L:SetGeneralLocalization{ name = "AQ40 Trash" }