local mod = DBM:NewMod("Kurinnaxx", "DBM-AQ20", 1) local L = mod:GetLocalizedStrings() mod:SetRevision("20220116041753") mod:SetCreatureID(15348) mod:SetEncounterID(718) mod:SetModelID(15742) mod:RegisterCombat("combat") mod:RegisterEventsInCombat( "SPELL_CREATE 25648", "SPELL_AURA_APPLIED 25646 26527", "SPELL_AURA_APPLIED_DOSE 25646", "SPELL_AURA_REMOVED 25646" ) local warnWound = mod:NewStackAnnounce(25646, 2, nil, "Tank", 2) local warnSandTrap = mod:NewTargetNoFilterAnnounce(25656, 3) local warnFrenzy = mod:NewTargetNoFilterAnnounce(26527, 3) local specWarnSandTrap = mod:NewSpecialWarningYou(25656, nil, nil, nil, 1, 2) local yellSandTrap = mod:NewYell(25656) local specWarnWound = mod:NewSpecialWarningStack(25646, nil, 5, nil, nil, 1, 6) local specWarnWoundTaunt= mod:NewSpecialWarningTaunt(25646, nil, nil, nil, 1, 2) local timerWound = mod:NewTargetTimer(15, 25646, nil, "Tank", 2, 5, nil, DBM_COMMON_L.TANK_ICON) local timerSandTrapCD = mod:NewCDTimer(8, 25656, nil, nil, nil, 3) --mod:AddSpeedClearOption("AQ20", true) --mod.vb.firstEngageTime = nil function mod:OnCombatStart(delay) timerSandTrapCD:Start(8-delay) --[[ if not self.vb.firstEngageTime then self.vb.firstEngageTime = GetServerTime() if self.Options.FastestClear and self.Options.SpeedClearTimer then --Custom bar creation that's bound to core, not mod, so timer doesn't stop when mod stops it's own timers DBT:CreateBar(self.Options.FastestClear, DBM_CORE_L.SPEED_CLEAR_TIMER_TEXT, 136106) end end--]] end do local MortalWound, SandTrap, Frenzy = DBM:GetSpellInfo(25646), DBM:GetSpellInfo(25656), DBM:GetSpellInfo(26527) function mod:SPELL_CREATE(args) --if args.spellId == 25648 then if args.spellName == SandTrap then timerSandTrapCD:Start() if args:IsPlayerSource() then specWarnSandTrap:Show() specWarnSandTrap:Play("targetyou") yellSandTrap:Yell() else warnSandTrap:Show(args.sourceName) end end end function mod:SPELL_AURA_APPLIED(args) --if args.spellId == 25646 and not self:IsTrivial(80) then if args.spellName == MortalWound then local amount = args.amount or 1 timerWound:Start(args.destName) if amount >= 5 then if args:IsPlayer() then specWarnWound:Show(amount) specWarnWound:Play("stackhigh") elseif not DBM:UnitDebuff("player", args.spellName) and not UnitIsDeadOrGhost("player") then specWarnWoundTaunt:Show(args.destName) specWarnWoundTaunt:Play("tauntboss") else warnWound:Show(args.destName, amount) end else warnWound:Show(args.destName, amount) end --elseif args.spellId == 26527 then elseif args.spellName == Frenzy and args:IsDestTypeHostile() then warnFrenzy:Show(args.destName) end end mod.SPELL_AURA_APPLIED_DOSE = mod.SPELL_AURA_APPLIED function mod:SPELL_AURA_REMOVED(args) --if args.spellId == 25646 then if args.spellName == MortalWound then timerWound:Stop(args.destName) end end end