local __, db = ...; __ = 1; local Profile = {}; local kSelectAxisOptions = { LStickX = 'Left Stick X', LStickY = 'Left Stick Y', RStickX = 'Right Stick X', RStickY = 'Right Stick Y', LTrigger = 'Left Trigger', RTrigger = 'Right Trigger', GStickX = 'Gyro X', GStickY = 'Gyro Y', PStickX = 'TouchPad X', PStickY = 'TouchPad Y', }; setfenv(__, setmetatable(db('Data'), {__index = _G})); ------------------------------------------------------------------------------------------------------------ -- Gamepad API profile values ------------------------------------------------------------------------------------------------------------ db:Register('Profile', { ['Movement Input'] = { { name = 'Movement Deadzone'; path = 'stickConfigs//deadzone'; data = Range(0.25, 0.05, 0, 0.95); desc = '2D deadzone for movement that takes into account X and Y movement together.'; note = ('|T%s:128:128:0|t'):format([[Interface\AddOns\ConsolePort_Config\Assets\Deadzone2Da.blp]]); }; { name = 'Movement X Axis'; path = 'stickConfigs//axisX'; data = Select('LStickX', 'LStickX'):SetRawOptions(kSelectAxisOptions); desc = 'The Analog input for left/right movement.'; }; { name = 'Movement Y Axis'; path = 'stickConfigs//axisY'; data = Select('LStickY', 'LStickY'):SetRawOptions(kSelectAxisOptions); desc = 'The Analog input for forward/back movement.'; }; }; ['Camera Input'] = { { name = 'Camera Yaw-Only Deadzone'; path = 'stickConfigs//deadzoneX'; data = Range(0.05, 0.05, 0, 0.95); desc = 'Yaw-only deadzone for camera, applied before the 2D deadzone.'; note = ('|T%s:128:128:0|t'):format([[Interface\AddOns\ConsolePort_Config\Assets\DeadzoneXa.blp]]); }; { name = 'Camera Pitch-Only Deadzone'; path = 'stickConfigs//deadzoneY'; data = Range(0.2, 0.05, 0, 0.95); desc = 'Pitch-only deadzone for camera, applied before the 2D deadzone.'; note = ('|T%s:128:128:0|t'):format([[Interface\AddOns\ConsolePort_Config\Assets\DeadzoneYa.blp]]); }; { name = 'Camera 2D Deadzone'; path = 'stickConfigs//deadzone'; data = Range(0.25, 0.05, 0, 0.95); desc = '2D deadzone for camera that takes into account pitch and yaw movement together.'; note = ('|T%s:128:128:0|t'):format([[Interface\AddOns\ConsolePort_Config\Assets\Deadzone2Da.blp]]); }; { name = 'Camera Yaw Axis'; path = 'stickConfigs//axisX'; data = Select('RStickX', 'RStickX'):SetRawOptions(kSelectAxisOptions); desc = 'The Analog input for left/right Camera Yaw.'; }; { name = 'Camera Pitch Axis'; path = 'stickConfigs//axisY'; data = Select('RStickY', 'RStickY'):SetRawOptions(kSelectAxisOptions); desc = 'The Analog input for up/down Camera Pitch.'; }; { name = 'Camera Look Yaw Axis'; path = 'stickConfigs//axisX'; data = Select('GStickX', 'GStickX'):SetRawOptions(kSelectAxisOptions); desc = 'The Analog input for left/right Camera Yaw "look" feature.'; note = 'Camera Look is a temporary turn of the camera based on the current analog input.'; }; { name = 'Camera Look Pitch Axis'; path = 'stickConfigs//axisY'; data = Select('GStickY', 'GStickY'):SetRawOptions(kSelectAxisOptions); desc = 'The Analog input for up/down Camera Pitch "look" feature.'; note = 'Camera Look is a temporary turn of the camera based on the current analog input.'; }; }; })