AuctionatorTabMixin = {} function AuctionatorTabMixin:Initialize(name, tabTemplate, tabHeader, displayMode) Auctionator.Debug.Message("AuctionatorTabMixin:Initialize()") self.ahTitle = tabHeader self.displayMode = displayMode self.wrapperFrame = CreateFrame("FRAME", nil, AuctionFrame, "AuctionatorTabWrapperTemplate") self.wrapperFrame.Title:SetText(self.ahTitle) -- Create this tab's frame self.frameRef = CreateFrame( "FRAME", displayMode[1], self.wrapperFrame, tabTemplate ) self.frameRef:Hide() local index = AuctionFrame.numTabs + 1 self:SetID(index) self:SetPoint("LEFT", _G["AuctionFrameTab" .. (index - 1)], "RIGHT", -15, 0) PanelTemplates_SetNumTabs(AuctionFrame, index) PanelTemplates_EnableTab(AuctionFrame, index) --PanelTemplates_DeselectTab(self) end function AuctionatorTabMixin:Selected() PanelTemplates_SetTab(AuctionFrame, self) PanelTemplates_SelectTab(self) self.wrapperFrame:Show() self.frameRef:Show() --AuctionHouseFrame:SetTitle(self.ahTitle) AuctionFrameTopLeft:SetTexture("Interface\\AddOns\\Auctionator\\Images_TBC\\topleft"); AuctionFrameTop:SetTexture("Interface\\AddOns\\Auctionator\\Images_TBC\\top"); AuctionFrameTopRight:SetTexture("Interface\\AddOns\\Auctionator\\Images_TBC\\topright"); AuctionFrameBotLeft:SetTexture("Interface\\AddOns\\Auctionator\\Images_TBC\\botleft"); AuctionFrameBot:SetTexture("Interface\\AddOns\\Auctionator\\Images_TBC\\bot"); AuctionFrameBotRight:SetTexture("Interface\\AddOns\\Auctionator\\Images_TBC\\botright"); end function AuctionatorTabMixin:DeselectTab() PanelTemplates_DeselectTab(self) self.wrapperFrame:Hide() end