local function getCopper(amount) return amount % 100 end local function getSilver(amount) return (amount % 10000 - getCopper(amount)) / 100 end local function getGold(amount) return (amount - getSilver(amount) * 100 - getCopper(amount)) / 10000 end local goldIcon = "|TInterface\\MoneyFrame\\UI-GoldIcon:12:12:4:0|t" local silverIcon = "|TInterface\\MoneyFrame\\UI-SilverIcon:12:12:4:0|t" local copperIcon = "|TInterface\\MoneyFrame\\UI-CopperIcon:12:12:4:0|t" local padding = " " function Auctionator.Utilities.CreatePaddedMoneyString(amount) amount = math.floor(amount) local gold, silver, copper = getGold(amount), getSilver(amount), getCopper(amount) local result = copper .. copperIcon if (gold ~= 0 or silver ~= 0) and copper < 10 then result = "0" .. result end if silver ~= 0 or gold ~= 0 then result = silver .. silverIcon .. padding .. result end if gold ~= 0 and silver < 10 then result = "0" .. result end if gold ~= 0 then result = gold .. goldIcon .. padding ..result end return result end