local _G = getfenv(0) local LibStub = _G.LibStub local AtlasLoot = _G.AtlasLoot local Options = AtlasLoot.Options local AL = AtlasLoot.Locales -- Windows local function ColorPicker_Get(db) return db.r, db.g, db.b, db.a end local function ColorPicker_Set(db, r, g, b, a) db.r, db.g, db.b, db.a = r, g, b, a end Options.orderNumber = Options.orderNumber + 1 Options.config.args.windows = { type = "group", name = AL["Windows"], order = Options.orderNumber, args = { resetFrames = { order = 1, type = 'execute', name = AL["Reset frame position"], desc = format(AL["Reset position of the |cff33ff99\"%s\"|r window."], _G.ALL), confirm = true, func = function() AtlasLoot.SlashCommands:Reset("all") end, }, }, } local orderNum = 0 -- Windows / AtlasLoot orderNum = orderNum + 1 Options.config.args.windows.args.main = { type = "group", name = AL["AtlasLoot"], childGroups = "tab", order = orderNum, args = { resetFrames = { order = 1, type = 'execute', name = AL["Reset frame position"], desc = format(AL["Reset position of the |cff33ff99\"%s\"|r window."], AL["AtlasLoot"]), confirm = true, func = AtlasLoot.GUI.ResetFrames, }, main = { order = 2, type = "group", name = AL["Main"], get = function(info) return AtlasLoot.db.GUI.mainFrame[info[#info]] end, set = function(info, value) AtlasLoot.db.GUI.mainFrame[info[#info]] = value end, args = { scale = { order = 1, type = "range", name = AL["Scale"], min = 0.1, max = 2.0, step = 0.00001, softMin = 0.40, softMax = 2.0, bigStep = 0.01, set = function(info, value) AtlasLoot.db.GUI.mainFrame[info[#info]] = value AtlasLoot.GUI.RefreshMainFrame() end }, bgColor = { type = "color", order = 2, name = AL["Background color/alpha"], width = "full", hasAlpha = true, get = function(info) return ColorPicker_Get(AtlasLoot.db.GUI.mainFrame[info[#info]]) end, set = function(info, r, g, b, a) ColorPicker_Set(AtlasLoot.db.GUI.mainFrame[info[#info]], r, g, b, a) AtlasLoot.GUI.RefreshMainFrame() end, }, title = { order = 3, type = "header", name = AL["Text"], }, titleBgColor = { type = "color", order = 4, name = AL["Background color/alpha"], width = "full", hasAlpha = true, get = function(info) return ColorPicker_Get(AtlasLoot.db.GUI.mainFrame.title.bgColor) end, set = function(info, r, g, b, a) ColorPicker_Set(AtlasLoot.db.GUI.mainFrame.title.bgColor, r, g, b, a) AtlasLoot.GUI.RefreshMainFrame() end, }, titleFontColor = { type = "color", order = 5, name = AL["Font color/alpha"], width = "full", hasAlpha = true, get = function(info) return ColorPicker_Get(AtlasLoot.db.GUI.mainFrame.title.textColor) end, set = function(info, r, g, b, a) ColorPicker_Set(AtlasLoot.db.GUI.mainFrame.title.textColor, r, g, b, a) AtlasLoot.GUI.RefreshFonts("title") end, }, titleSize = { order = 6, type = "range", name = AL["Font size"], min = 10, max = 20, step = 1, get = function(info) return AtlasLoot.db.GUI.mainFrame.title.size end, set = function(info, value) AtlasLoot.db.GUI.mainFrame.title.size = value AtlasLoot.GUI.RefreshFonts("title") end }, font = { type = "select", dialogControl = 'LSM30_Font', order = 7, name = AL["Font"], values = AceGUIWidgetLSMlists.font, get = function(info) return AtlasLoot.db.GUI.mainFrame.title.font end, set = function(info, value) AtlasLoot.db.GUI.mainFrame.title.font = value AtlasLoot.GUI.RefreshFonts("title") end, }, }, }, contentTopBar = { order = 3, type = "group", name = AL["Content top bar"], get = function(info) return AtlasLoot.db.GUI.contentTopBar[info[#info]] end, set = function(info, value) AtlasLoot.db.GUI.contentTopBar[info[#info]] = value end, args = { backgroundH = { order = 1, type = "header", name = AL["Background"], }, useContentColor = { order = 2, type = "toggle", width = "full", name = AL["Use content color if available."], set = function(info, value) AtlasLoot.db.GUI.contentTopBar.useContentColor = value AtlasLoot.GUI.RefreshContentBackGround() end }, bgColor = { type = "color", order = 3, name = AL["Background color/alpha"], width = "full", hasAlpha = true, get = function(info) return ColorPicker_Get(AtlasLoot.db.GUI.contentTopBar[info[#info]]) end, set = function(info, r, g, b, a) ColorPicker_Set(AtlasLoot.db.GUI.contentTopBar[info[#info]], r, g, b, a) AtlasLoot.GUI.RefreshContentBackGround() end, }, text = { order = 4, type = "header", name = AL["Text"], }, textFontColor = { type = "color", order = 5, name = AL["Font color/alpha"], width = "full", hasAlpha = true, get = function(info) return ColorPicker_Get(AtlasLoot.db.GUI.contentTopBar.font.color) end, set = function(info, r, g, b, a) ColorPicker_Set(AtlasLoot.db.GUI.contentTopBar.font.color, r, g, b, a) AtlasLoot.GUI.RefreshFonts("contentFrame") end, }, textSize = { order = 6, type = "range", name = AL["Font size"], min = 10, max = 30, step = 1, get = function(info) return AtlasLoot.db.GUI.contentTopBar.font.size end, set = function(info, value) AtlasLoot.db.GUI.contentTopBar.font.size = value AtlasLoot.GUI.RefreshFonts("contentFrame") end }, font = { type = "select", dialogControl = 'LSM30_Font', order = 7, name = AL["Font"], values = AceGUIWidgetLSMlists.font, get = function(info) return AtlasLoot.db.GUI.contentTopBar.font.font end, set = function(info, value) AtlasLoot.db.GUI.contentTopBar.font.font = value AtlasLoot.GUI.RefreshFonts("contentFrame") end, }, }, }, content = { order = 4, type = "group", name = AL["Content"], get = function(info) return AtlasLoot.db.GUI.content[info[#info]] end, set = function(info, value) AtlasLoot.db.GUI.content[info[#info]] = value end, args = { showBgImage = { order = 1, type = "toggle", width = "full", name = AL["Show background image if available."], set = function(info, value) AtlasLoot.db.GUI.content.showBgImage = value AtlasLoot.GUI.RefreshContentBackGround() end }, bgColor = { type = "color", order = 2, name = AL["Background color/alpha"], width = "full", hasAlpha = true, get = function(info) return ColorPicker_Get(AtlasLoot.db.GUI.content[info[#info]]) end, set = function(info, r, g, b, a) ColorPicker_Set(AtlasLoot.db.GUI.content[info[#info]], r, g, b, a) AtlasLoot.GUI.RefreshContentBackGround() end, }, }, }, contentBottomBar = { order = 5, type = "group", name = AL["Content bottom bar"], get = function(info) return AtlasLoot.db.GUI.contentBottomBar[info[#info]] end, set = function(info, value) AtlasLoot.db.GUI.contentBottomBar[info[#info]] = value end, args = { useContentColor = { order = 1, type = "toggle", width = "full", name = AL["Use content color if available."], set = function(info, value) AtlasLoot.db.GUI.contentBottomBar.useContentColor = value AtlasLoot.GUI.RefreshContentBackGround() end }, bgColor = { type = "color", order = 2, name = AL["Background color/alpha"], width = "full", hasAlpha = true, get = function(info) return ColorPicker_Get(AtlasLoot.db.GUI.contentBottomBar[info[#info]]) end, set = function(info, r, g, b, a) ColorPicker_Set(AtlasLoot.db.GUI.contentBottomBar[info[#info]], r, g, b, a) AtlasLoot.GUI.RefreshContentBackGround() end, }, }, }, }, }