local AL = _G.AtlasLoot.GetLocales("deDE") if not AL then return end -- These localization strings are translated on Curseforge: https://www.curseforge.com/wow/addons/atlaslootclassic/localization -- Crafting AL["Apprentice"] = "Lehrling" AL["Artisan"] = "Fachmann" AL["Axes"] = "Äxte" AL["Cauldrons"] = "Kessel" AL["Class Professions"] = "Klassenspezifische Berufe" AL["Drums"] = "Trommeln" AL["Elixirs"] = "Elixiere" AL["Expert"] = "Experte" AL["Fireworks"] = "Feuerwerk" AL["Flares"] = "Rauchsignal" AL["Flasks"] = "Fläschchen" AL["Healing/Mana Potions"] = "Heil/Mana Tränke" AL["Journeyman"] = "Geselle" AL["Maces"] = "Streitkolben" AL["Master"] = "Meister" AL["Misc Elixirs"] = "Verschiedene Elixiere" AL["Oil"] = "Öl" AL["Pet"] = "Haustier" AL["Pets"] = "Haustiere" AL["Protection Potions"] = "Schutztränke" AL["Resistance"] = "Widerstand" AL["Ring"] = "Ring" AL["Secondary Professions"] = "Sekundäre Fertigkeiten" AL["Smelting"] = "Verhüttung" AL["Special Elixirs"] = "Spezielle Elixiere" AL["Spell Damage"] = "Zauberschaden" AL["Stat Elixirs"] = "Wert-Elixiere" AL["Stones"] = "Steine" AL["Swords"] = "Schwerter" AL["Transmutes"] = "Transmutieren" AL["Util Potions"] = "Nutzungstränke"