local AL = _G.AtlasLoot.GetLocales("zhCN") if not AL then return end -- These localization strings are translated on Curseforge: https://www.curseforge.com/wow/addons/atlaslootclassic/localization -- Crafting AL["Apprentice"] = "学徒" AL["Artisan"] = "专家级" AL["Axes"] = "斧子" AL["Cauldrons"] = "药锅" AL["Class Professions"] = "职业专业" AL["Drums"] = "鼓" AL["Elixirs"] = "属性药水" AL["Expert"] = "中级" AL["Fireworks"] = "烟花" AL["Fishes"] = "钓鱼" AL["Flares"] = "烟幕弹" AL["Flasks"] = "精炼" AL["Healing/Mana Potions"] = "治疗/法力药水" AL["Journeyman"] = "见习" AL["Maces"] = "锤" AL["Master"] = "大师级" AL["Misc Elixirs"] = "其他药剂" AL["Oil"] = "油" AL["Pet"] = "宠物" AL["Pets"] = "宠物" AL["Protection Potions"] = "防护药水" AL["Raw Gems"] = "原石" AL["Resistance"] = "抗性" AL["Ring"] = "戒指" AL["Secondary Professions"] = "二级专业" AL["Smelting"] = "熔炼" AL["Special Elixirs"] = "特殊药水" AL["Spell Damage"] = "法术伤害" AL["Stat Elixirs"] = "属性药剂" AL["Stones"] = "炼金石" AL["Swords"] = "剑" AL["Transmutes"] = "转化" AL["Util Potions"] = "功能性药水"