local ALName, ALPrivate = ... local AtlasLoot = _G.AtlasLoot local GUI = AtlasLoot.GUI local MODELFRAME_DEFAULT_ROTATION = MODELFRAME_DEFAULT_ROTATION local function SetTexture(self, ...) self.bg:SetTexture(...) end function GUI.CreateModelFrame(hasControls, name, parent) local frame = CreateFrame("DressUpModel", name, parent, hasControls and "ModelWithControlsTemplate" or nil) if parent then frame:ClearAllPoints() frame:SetParent(parent) frame:SetPoint("TOPRIGHT", parent, "TOPRIGHT", -5, -25) end frame.defaultRotation = MODELFRAME_DEFAULT_ROTATION frame:SetRotation(MODELFRAME_DEFAULT_ROTATION) frame:SetUnit("player") frame.minZoom = 0 frame.maxZoom = 1.0 frame.zoomLevel = frame.minZoom frame:SetPortraitZoom(frame.zoomLevel) -- bg frame.bg = frame:CreateTexture(nil, "BACKGROUND") frame.bg:SetAllPoints(frame) -- functions frame.SetParPoint = GUI.Temp_SetParPoint frame.Reset = _G.Model_Reset frame.SetTexture = SetTexture return frame end