local AtlasLoot = _G.AtlasLoot local ItemString = {} AtlasLoot.ItemString = ItemString -- lua local format = string.format local ITEM_FORMAT_STRING = "item:%d:0:0:0:0:0:0:0:0:0:0:0:0" local ITEM_HEIRLOOM_FORMAT_STRING = "item:%d:0:0:0:0:0:0:0:%d" function ItemString.Create(itemID, isHeirloom) if isHeirloom then return format( ITEM_HEIRLOOM_FORMAT_STRING, itemID, -- itemID UnitLevel("player") -- playerLvl ) else return format( ITEM_FORMAT_STRING, itemID -- itemID ) end end