-- ---------------------------------------------------------------------------- -- Localized Lua globals. -- ---------------------------------------------------------------------------- -- Functions local _G = getfenv(0) local pairs, select = _G.pairs, _G.select -- WoW local GetAddOnInfo, GetAddOnEnableState, UnitName = _G.GetAddOnInfo, _G.GetAddOnEnableState, _G.UnitName -- ---------------------------------------------------------------------------- -- AddOn namespace. -- ---------------------------------------------------------------------------- local ALName, ALPrivate = ... local AtlasLoot = _G.AtlasLoot local AtlasIntegration = {} AtlasLoot.AtlasIntegration = AtlasIntegration local ATLAS_SMALLFRAME_SELECTED_ORIG function AtlasIntegration.IsEnabled() local loadable = select(4, GetAddOnInfo("Atlas")) local enabled = GetAddOnEnableState(UnitName("player"), "Atlas") if (enabled > 0 and loadable) then return true else return false end end function AtlasIntegration.GetAtlasZoneData(mapID, setMap) if (not AtlasLoot.AtlasIntegration.IsEnabled()) then return end local options = Atlas.db.profile.options local foundMatch = false for k, v in pairs(ATLAS_DROPDOWNS) do for k2, v2 in pairs(v) do if (v2 == mapID) then if setMap then options.dropdowns.module = k options.dropdowns.zone = k2 end foundMatch = true break end end if foundMatch then break end end return foundMatch end function AtlasIntegration.ShowMap(mapID) if (not AtlasLoot.AtlasIntegration.IsEnabled()) then return end ATLAS_SMALLFRAME_SELECTED_ORIG = ATLAS_SMALLFRAME_SELECTED ATLAS_SMALLFRAME_SELECTED = true AtlasIntegration.GetAtlasZoneData(mapID, true) if ( AtlasFrameLarge:IsVisible() ) then HideUIPanel(AtlasFrameLarge) end if ( AtlasFrame:IsVisible() ) then HideUIPanel(AtlasFrame) end if (not AtlasFrameSmall:IsVisible() ) then ShowUIPanel(AtlasFrameSmall) end AtlasFrameDropDownType_OnShow() AtlasFrameDropDown_OnShow() Atlas_Refresh() ATLAS_SMALLFRAME_SELECTED = ATLAS_SMALLFRAME_SELECTED_ORIG end